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JKMRES.GOO
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3do_e3x3.3do
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Text File
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1998-02-25
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3KB
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123 lines
# MODEL 'E3x3.3do' created from 'D:\Jedi\Products\JK\Data\3DO\Elevators\E3x3\E3x3.3do in VISUAL mode with ver4.63.'
###############
SECTION: HEADER
3DO 2.1
###############
SECTION: MODELRESOURCE
# Materials list
MATERIALS 2
0: e3x3top1.mat
1: cranbase.mat
###############
SECTION: GEOMETRYDEF
# Object radius
RADIUS 0.209751
# Insertion offset
INSERT OFFSET 0.000000 0.000000 -0.013880
# Number of Geometry Sets
GEOSETS 1
# Geometry Set definition
GEOSET 0
# Number of Meshes
MESHES 1
# Mesh definition
MESH 0
NAME elve4x4
RADIUS 0.209751
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 1
VERTICES 8
# num: x: y: z: i:
0: 0.148000 -0.148000 -0.013055 0.000000
1: -0.148000 -0.148000 -0.013055 0.000000
2: -0.148000 0.148000 -0.013055 0.000000
3: 0.148000 0.148000 -0.013055 0.000000
4: 0.148000 -0.148000 0.013695 0.000000
5: -0.148000 -0.148000 0.013695 0.000000
6: -0.148000 0.148000 0.013695 0.000000
7: 0.148000 0.148000 0.013695 0.000000
TEXTURE VERTICES 16
0: -86.773972 -0.180102
1: -86.774025 -0.180115
2: 31.916832 -0.180098
3: 31.916889 -0.180089
4: -86.773972 -7.819902
5: -86.774025 -7.819911
6: 31.916832 -7.819892
7: 31.916889 -7.819884
8: -120.426674 0.179850
9: 31.893337 0.179851
10: -120.426674 -8.179852
11: 31.893337 -8.179851
12: 95.905113 -32.094929
13: -0.101385 -32.094887
14: -0.101431 -128.101379
15: 95.905090 -128.101425
VERTEX NORMALS
# num: x: y: z:
0: 0.707107 0.000000 -0.707107
1: -0.707107 0.000000 -0.707107
2: -0.577350 0.577350 -0.577350
3: 0.577350 0.577350 -0.577350
4: 0.707107 0.000000 0.707107
5: -0.707107 0.000000 0.707107
6: -0.577350 0.577350 0.577350
7: 0.577350 0.577350 0.577350
FACES 5
# num: material: type: geo: light: tex: extralight: verts:
0: 1 0x0000 4 3 1 0.0000 4 5, 5 6, 6 2, 2 1, 1
1: 1 0x0000 4 3 1 0.0000 4 7, 7 4, 4 0, 0 3, 3
2: 1 0x0000 4 3 1 0.0000 4 6, 10 7, 11 3, 9 2, 8
3: 0 0x0000 4 3 1 0.0000 4 1, 13 2, 14 3, 15 0, 12
4: 0 0x0000 4 3 1 0.0000 4 7, 15 6, 14 5, 13 4, 12
FACE NORMALS
# num: x: y: z:
0: -1.000000 0.000000 0.000000
1: 1.000000 0.000000 0.000000
2: 0.000000 1.000000 0.000000
3: 0.000000 0.000000 -1.000000
4: 0.000000 0.000000 1.000000
###############
SECTION: HIERARCHYDEF
# Hierarchy node list
HIERARCHY NODES 1
# num: flags: type: mesh: parent: child: sibling: numChildren: x: y: z: pitch: yaw: roll: pivotx: pivoty: pivotz: hnodename:
0: 0x0000 0x00001 0 -1 -1 -1 0 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 elve4x4